Oh man, I love this. It's almost totally based on luck, but everything is so stylish and funny that it's still a blast to play. Haven't beaten it yet, but I will eventually -_-
Oh man, I love this. It's almost totally based on luck, but everything is so stylish and funny that it's still a blast to play. Haven't beaten it yet, but I will eventually -_-
Glad you like it. I figured that having a high dependance on luck isn't such a bad thing if each session is short. At least it doesn't take up hours of your time only to obliterate you with a cheap shot *cough* FTL *cough*.
Really nice to see a larger scope RPG on Newgrounds like this. The art is really nice, and the music fits the atmosphere really well. Lots of items and NPCs to talk to too, and subquests are a nice touch. While the programming works fine and there don't appear to be any bugs, unfortunately the gameplay is just a bit dull to me.
The random battles really slow down the pace, and don't seem to consist of much more than clicking attack until stuff dies (The skills don't seem to be particularly useful). Maybe some sort of auto-battle function that just automatically attacks whatever is at the top would speed things along a bit. I know a good RPG is very hard to make, so it might just be the nature of the project. Congrats on what you were able to accomplish with such a small team!
As a side note, I sometimes found it difficult to get through narrow passages (such as the bridge in the first town) and doors. Maybe increase the walkable area by a bit?
Woo! First review is positive! Thanks for checking out the game.
The skills get more useful as the game goes on and boss battles are a good bit trickier without them. Some characters get ones that hit all enemies at once, heal, inflict status effects, etc. The attack is intentionally not all that weak just because it drives me nuts when RPGs make you rely almost solely on your MP for the entire game.
Yeah, I totally get the narrow entrances thing. That's the entire reason we intentionally slowed the character down for doors :P It may not have been quite enough it seems.
Anyway, glad you ultimately liked it. Thanks again for playing!
The controls take some getting used to, but this is one of the most interesting, creative games I've played in a while. Great job!
I'm personally very fond of games that one can get better at to some degree. So I'm quite ok with the fact that it takes people a while to get the hang of it. Still, I realize that the difficulty curve isn't perfect by any stretch of the imagination.
Thanks for the kind words!
Simple, but fun and fluid. Lots of nice feedback for every player action, and the upgrades are a nice touch. Good job!
Thank you! Yes, I really wanted to make a simple, but very polished game.
The art and music are really nice, and the game moves very fluidly. However, the player fires too slowly, and it quickly becomes hard to keep up with all the enemies. I wasn't able to afford any of the power ups, and it got to the point where I couldn't kill any of the enemies before they left the screen. Could definitely benefit from some additional balancing.
Thank you for the warm words about art and music! Well.. and it seems you're completely right about the balance:)
Hi, I make games! And also music! That's about it.
Age 31, Male
Georgia Tech
Joined on 7/27/12